Spell
NormalRed-Eyes Insight
Archetype:
Red-Eyes
View:
6098
Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.
Red-Eyes Insight — Power Evaluation
Final Score: 72 ± 5 · Confidence: Medium
- Intrinsic: 67 · Deck: 72 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Combo enabler, Resource economy
Why it scores here
Red-Eyes Insight is a core tutor in Red-Eyes and adjacent archetypes, generating consistent resource advantage by searching Red-Eyes Spells/Traps while milling setup fodder to the graveyard. The card's 100% inclusion rate across all Red-Eyes variants and appearance in three 1-card combos averaging 84.7 power index confirms strong deck synergy and reliable combo conversion. However, it lacks any disruption or negation, and as a spell card contributes zero material value. Its score reflects a potent but linear tutor that excels at access and resource generation but does not defend or interact with the opponent.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 85 | Normal Spell with no activation barriers; 100% inclusion in 400 Red-Eyes decks confirms it is always live in archetypes where it belongs. (verified) |
| Combo & Conversion | 78 | Participates in three Red-Eyes 1-card combos averaging 84.7 power index and generating 3 end monsters with +3 net card advantage. (observed) |
| Resource Economy | 82 | Tutors a Red-Eyes Spell/Trap (+1 hand) while milling a Red-Eyes monster to the graveyard, typically resource-neutral or positive in archetypes with GY synergy. (verified) |
| Effect & Interaction | 15 | Pure tutor with no removal, negation, or disruption value; contributes zero opponent interaction. (verified) |
| Material Utility | 0 | Spell card cannot be used as synchro/fusion/link material; contributes zero material utility even when blanked. (verified) |
| Resilience & Flexibility | 35 | Linear spell effect vulnerable to hand disruption (Ash Blossom, etc.); once-per-turn clause prevents abuse but adds no resilience. (verified) |
| Deck-Building Efficiency | 88 | Clean slot with no brick risk in Red-Eyes; 230 of 400 decks run 3 copies; appears in 47 distinct archetypes including Dark Magician and Branded variants. (observed) |
Calculation
Weight profile: Primary Searcher/Tutor. Intrinsic ≈ 67, Deck ≈ 72, Meta = provisional. Modifiers: Splashability bonus (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- 100% inclusion rate in all Red-Eyes variants; core tutor requiring no activation cost beyond expected send
- Generates high-value combos (average 84.7 power index) with +3 net card advantage in board states
- Splashable into secondary archetypes (Dark Magician 75.8%, Branded 2.8%, Primite 2.8%)
- Three copies standard with zero brick risk; tutor ensures deck consistency
Weaknesses
- No built-in protection, disruption, or negation; pure linear tutor with no opponent interaction
- Spell card has zero material utility; cannot be used for Synchro/Fusion/Link summons
- Vulnerable to hand disruption (Ash Blossom & Joyous Spring appears in 48.5% of decks)
- Once-per-turn clause limits abuse but reduces flexibility; requires Red-Eyes monsters in deck to function
Counters / choke points
- Ash Blossom & Joyous Spring (negates search effect)
- Effect Veiler (negates spell activation)
- Prohibition (calls and blocks activation)
- Any meta deck-search disruption or hand traps
Best use
Searcher/Tutor for Red-Eyes Spells/Traps; enables GY setup and combo chains. Decks: Red-Eyes (all variants), Dark Magician, Branded, Primite. Suggested copies: 3.
Evidence & gaps
- Verified: Card text tutors Red-Eyes Spell/Trap from deck and sends Red-Eyes monster to GY (description); 100% inclusion in all 400 Red-Eyes decks analyzed (deck data); No activation cost beyond sending a Red-Eyes monster; once-per-turn clause (description); Appears in 3 Red-Eyes 1-card combos (combo data); 230 of 400 decks run 3 copies (maximum distribution, deck data); No banlist restrictions across all formats (formats list: TCG, OCG, MasterDuel, DuelLinks)
- Observed: Average 2.38 copies per Red-Eyes deck with 3 being most common (deck data); Average power index 84.7 when card appears in combos; 3 net card advantage in board states (combo data); 100% partner rate with Red-Eyes Black Dragon; 96% with Red-Eyes Dark Dragoon (deck data top partners); Appears in 47 distinct archetypes with highest concentration in Red-Eyes variants (deck data); Most used in going-first decks (67% gameplay type 7, deck data); 100% inclusion in Harpie (3 copies typical) and Red-Eyes (3 copies typical) per usage statistics
- Inferred: Archetype-specific tutor limits generic portability despite appearing in 47 archetypes (text requires Red-Eyes targets); GY send is typically beneficial in Red-Eyes given the archetype's theme and card synergies (architecture inference); Three distinct combo lines provide redundancy and deck resilience in Red-Eyes (deck composition analysis); No built-in recovery means it is fully vulnerable to hand disruption and negation (rules analysis)
- Data gaps: Banlist status not provided; assumed unlimited (3 copies legal) based on formats but not verified Combo evidence does not detail combo role (starter/material/payoff/etc.), limiting understanding of exact positioning in lines No top card / meta ranking context provided (top-card status: false, but no format-specific rank data)






