Red-Eyes Insight
Spell Normal

Red-Eyes Insight

  • Archetype:
  • Red-Eyes

  • View:
  • 6098




Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 6, 2026
72± 5/ 100
Power Score
Intrinsic 67
Deck 72

Red-Eyes Insight — Power Evaluation

Final Score: 72 ± 5 · Confidence: Medium

  • Intrinsic: 67 · Deck: 72 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Combo enabler, Resource economy

Why it scores here

Red-Eyes Insight is a core tutor in Red-Eyes and adjacent archetypes, generating consistent resource advantage by searching Red-Eyes Spells/Traps while milling setup fodder to the graveyard. The card's 100% inclusion rate across all Red-Eyes variants and appearance in three 1-card combos averaging 84.7 power index confirms strong deck synergy and reliable combo conversion. However, it lacks any disruption or negation, and as a spell card contributes zero material value. Its score reflects a potent but linear tutor that excels at access and resource generation but does not defend or interact with the opponent.

Axis scores

Axis Score Evidence
Accessibility 85 Normal Spell with no activation barriers; 100% inclusion in 400 Red-Eyes decks confirms it is always live in archetypes where it belongs. (verified)
Combo & Conversion 78 Participates in three Red-Eyes 1-card combos averaging 84.7 power index and generating 3 end monsters with +3 net card advantage. (observed)
Resource Economy 82 Tutors a Red-Eyes Spell/Trap (+1 hand) while milling a Red-Eyes monster to the graveyard, typically resource-neutral or positive in archetypes with GY synergy. (verified)
Effect & Interaction 15 Pure tutor with no removal, negation, or disruption value; contributes zero opponent interaction. (verified)
Material Utility 0 Spell card cannot be used as synchro/fusion/link material; contributes zero material utility even when blanked. (verified)
Resilience & Flexibility 35 Linear spell effect vulnerable to hand disruption (Ash Blossom, etc.); once-per-turn clause prevents abuse but adds no resilience. (verified)
Deck-Building Efficiency 88 Clean slot with no brick risk in Red-Eyes; 230 of 400 decks run 3 copies; appears in 47 distinct archetypes including Dark Magician and Branded variants. (observed)

Calculation

Weight profile: Primary Searcher/Tutor. Intrinsic ≈ 67, Deck ≈ 72, Meta = provisional. Modifiers: Splashability bonus (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • 100% inclusion rate in all Red-Eyes variants; core tutor requiring no activation cost beyond expected send
  • Generates high-value combos (average 84.7 power index) with +3 net card advantage in board states
  • Splashable into secondary archetypes (Dark Magician 75.8%, Branded 2.8%, Primite 2.8%)
  • Three copies standard with zero brick risk; tutor ensures deck consistency

Weaknesses

  • No built-in protection, disruption, or negation; pure linear tutor with no opponent interaction
  • Spell card has zero material utility; cannot be used for Synchro/Fusion/Link summons
  • Vulnerable to hand disruption (Ash Blossom & Joyous Spring appears in 48.5% of decks)
  • Once-per-turn clause limits abuse but reduces flexibility; requires Red-Eyes monsters in deck to function

Counters / choke points

  • Ash Blossom & Joyous Spring (negates search effect)
  • Effect Veiler (negates spell activation)
  • Prohibition (calls and blocks activation)
  • Any meta deck-search disruption or hand traps

Best use

Searcher/Tutor for Red-Eyes Spells/Traps; enables GY setup and combo chains. Decks: Red-Eyes (all variants), Dark Magician, Branded, Primite. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text tutors Red-Eyes Spell/Trap from deck and sends Red-Eyes monster to GY (description); 100% inclusion in all 400 Red-Eyes decks analyzed (deck data); No activation cost beyond sending a Red-Eyes monster; once-per-turn clause (description); Appears in 3 Red-Eyes 1-card combos (combo data); 230 of 400 decks run 3 copies (maximum distribution, deck data); No banlist restrictions across all formats (formats list: TCG, OCG, MasterDuel, DuelLinks)
  • Observed: Average 2.38 copies per Red-Eyes deck with 3 being most common (deck data); Average power index 84.7 when card appears in combos; 3 net card advantage in board states (combo data); 100% partner rate with Red-Eyes Black Dragon; 96% with Red-Eyes Dark Dragoon (deck data top partners); Appears in 47 distinct archetypes with highest concentration in Red-Eyes variants (deck data); Most used in going-first decks (67% gameplay type 7, deck data); 100% inclusion in Harpie (3 copies typical) and Red-Eyes (3 copies typical) per usage statistics
  • Inferred: Archetype-specific tutor limits generic portability despite appearing in 47 archetypes (text requires Red-Eyes targets); GY send is typically beneficial in Red-Eyes given the archetype's theme and card synergies (architecture inference); Three distinct combo lines provide redundancy and deck resilience in Red-Eyes (deck composition analysis); No built-in recovery means it is fully vulnerable to hand disruption and negation (rules analysis)
  • Data gaps: Banlist status not provided; assumed unlimited (3 copies legal) based on formats but not verified Combo evidence does not detail combo role (starter/material/payoff/etc.), limiting understanding of exact positioning in lines No top card / meta ranking context provided (top-card status: false, but no format-specific rank data)











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